Skills
Other Skills
Project Management Skills
- Agile Methodologies
- Scrum Master
- Product Backlog Planning
- Sprint Planning
- Risk Analysis
- Asset Development Plan
- Voice Direction, Recording, and Editing
- Sound Effect Recording and Editing
- Live Event Planning and Coordination
- Live Stream Planning and Coordination
- Video Editing and Cinematography
- Game Design Documentation
- Sprint Retrospectives
- Project Postmortems
- Business Plan
- Project Presentations
- Convention Representation
Game Engines & Programs
- Engines: Unreal Engine 4 (UE4), Unity 5, Creation Kit (Skyrim)
- Project Management: JIRA and Confluence (administration and use), Slack, Google Drive, Trello, Office Suite
- Audio Tools: WWise, MOTU Digital Performer, Avid ProTools, Audacity
- VIdeo Tools: Sony Vegas, XSplit Broadcaster, Playclaw 5 Video Capture Tool
- Other Programs: Squarespace, Airtable, Photoshop CC, Perforce P4V
Education
University of Virginia | May 2012
Bachelor of Arts, Major in Drama, focus on Sound Design and Stage Management
SMU Guildhall | May 2017
Masters of Interactive Technology, Digital Game Development, Specialization in Production
Project Experience
Associate Producer, Cryptic Studios | 4 Teams of 2-6 Developers| 2017 - Present
- Facilitate and customize production practices for each team in the Core Software department
- Coordinate special projects, live events, and technical feature releases across Core Software teams and other departments/game project teams
- Establish priorities, schedules, and deliverables with each Core Software team and their stakeholder, and ensure they remain known to other departments
- Produce Marketing Art projects with Cryptic’s internal marketing art team for internal and external use
Associate Producer, The Pantheon Project (FPS-CTF Game, SMU Guildhall) | 52 Developers | UE4 | 2017
- Worked alongside the Executive Producer to define project structure and team organization
- Oversaw boot camp tutorial program, teaching skills to newer cohort of students
- Mentored student producers and leads in the management of their teams
- Implemented and consulted on project management tools such as JIRA, Confluence, and Airtable
Game Designer, Dawn (3D Platformer Game, SMU Guildhall) | 18 Developers | 6 Months | UE4 | 2016 | Published on Steam
- Represented the team in all major presentations
- Created and/or sourced all sound effects and music in the game using Digital Performer and WWise
- Led design meetings and worked with the team to establish the game design
- Collaborated with department leads to ensure consistency of design throughout the project
- Managed design documentation on Confluence
Producer, Velocirapture (FPS-CTF Game, SMU Guildhall) | 8 Developers over 4 Months | UE4 | 2016
- Created and owned organizational documents using Excel and Confluence
- Created and/or sourced all sound effects, voiceovers, and music in the game using Digital Performer
- Served as Scrum Master for the Project
- Planned and Managed User Testing
- Coordinated and Represented the team in all major presentations to stakeholders
Team Lead/Level Designer, Kirie (Puzzle Game, SMU Guildhall) | 4 Developers | 4 Months | Unity 5 | 2015
- Designed five of the twelve puzzle stages included in the game
- Created and/or sourced all sound effects and music in the game using Digital Performer
- Served as Scrum Master for the project
- Collaborated with the team to set priorities
- Led the team in paperwork management using Microsoft Office and Google Drive
Producer, Stage Left Studios (Hobby, Independent Machinima Films) | Team of 6 to 18 | 2013 - Present
- Record and direct all voiceover performances
- Managed scheduling, staffing, and delegation of responsibilities for two 1+ year projects (and counting!)
- Planned a convention appearance, and represented Stage Left at the convention
- Company Founder
- Work with Artistic Director to set priorities and scope considering team skills
- Collaborate with core team to set overall creative direction, image, and artistic goals
- Created custom JIRA instance for studio projects
Event Coordinator/Audio Engineer, University of Virginia Department of Drama | 2013 - 2015
- Maintained all audio equipment, including working with a supplies budget
- Supported all audio needs for main-stage productions for the Department
- Executed various special events in accordance with the specific needs of clients
- Staffed, budgeted, invoiced, and operated all events undertaken by the Department