E-Mail/Skype: MaxKrembs@gmail.com

www.MaxKrembs.com

Skills

Other Skills

Project Management Skills

  • Agile Methodologies
  • Scrum Master
  • Product Backlog Planning
  • Sprint Planning
  • Risk Analysis
  • Asset Development Plan
  • Voice Direction, Recording, and Editing
  • Sound Effect Recording and Editing
  • Live Event Planning and Coordination
  • Live Stream Planning and Coordination
  • Video Editing and Cinematography
  • Game Design Documentation
  • Sprint Retrospectives
  • Project Postmortems
  • Business Plan
  • Project Presentations
  • Convention Representation

Game Engines & Programs

LogoPlot.jpg
  • Engines: Unreal Engine 4 (UE4), Unity 5, Creation Kit (Skyrim)
  • Project Management: JIRA and Confluence (administration and use), Slack, Google Drive, Trello, Office Suite
  • Audio Tools: WWise, MOTU Digital Performer, Avid ProTools, Audacity
  • VIdeo Tools: Sony Vegas, XSplit Broadcaster, Playclaw 5 Video Capture Tool
  • Other Programs: Squarespace, Airtable, Photoshop CC, Perforce P4V

Education

University of Virginia | May 2012

Bachelor of Arts, Major in Drama, focus on Sound Design and Stage Management

SMU Guildhall | May 2017

Masters of Interactive Technology, Digital Game Development, Specialization in Production


Project Experience

Associate Producer, Cryptic Studios | 4 Teams of 2-6 Developers| 2017 - Present

  • Facilitate and customize production practices for each team in the Core Software department
  • Coordinate special projects, live events, and technical feature releases across Core Software teams and other departments/game project teams
  • Establish priorities, schedules, and deliverables with each Core Software team and their stakeholder, and ensure they remain known to other departments
  • Produce Marketing Art projects with Cryptic’s internal marketing art team for internal and external use

Associate Producer, The Pantheon Project (FPS-CTF Game, SMU Guildhall) | 52 Developers | UE4 | 2017

  • Worked alongside the Executive Producer to define project structure and team organization
  • Oversaw boot camp tutorial program, teaching skills to newer cohort of students
  • Mentored student producers and leads in the management of their teams
  • Implemented and consulted on project management tools such as JIRA, Confluence, and Airtable

Game Designer, Dawn (3D Platformer Game, SMU Guildhall) | 18 Developers | 6 Months | UE4 | 2016 | Published on Steam

  • Represented the team in all major presentations
  • Created and/or sourced all sound effects and music in the game using Digital Performer and WWise
  • Led design meetings and worked with the team to establish the game design
  • Collaborated with department leads to ensure consistency of design throughout the project
  • Managed design documentation on Confluence

Producer, Velocirapture (FPS-CTF Game, SMU Guildhall) | 8 Developers over 4 Months | UE4 | 2016

  • Created and owned organizational documents using Excel and Confluence
  • Created and/or sourced all sound effects, voiceovers, and music in the game using Digital Performer
  • Served as Scrum Master for the Project
  • Planned and Managed User Testing
  • Coordinated and Represented the team in all major presentations to stakeholders

Team Lead/Level Designer, Kirie (Puzzle Game, SMU Guildhall) | 4 Developers | 4 Months | Unity 5 | 2015

  • Designed five of the twelve puzzle stages included in the game
  • Created and/or sourced all sound effects and music in the game using Digital Performer
  • Served as Scrum Master for the project
  • Collaborated with the team to set priorities
  • Led the team in paperwork management using Microsoft Office and Google Drive

Producer, Stage Left Studios (Hobby, Independent Machinima Films) | Team of 6 to 18 | 2013 - Present

  • Record and direct all voiceover performances
  • Managed scheduling, staffing, and delegation of responsibilities for two 1+ year projects (and counting!)
  • Planned a convention appearance, and represented Stage Left at the convention
  • Company Founder
  • Work with Artistic Director to set priorities and scope considering team skills
  • Collaborate with core team to set overall creative direction, image, and artistic goals
  • Created custom JIRA instance for studio projects

Event Coordinator/Audio Engineer, University of Virginia Department of Drama | 2013 - 2015

  • Maintained all audio equipment, including working with a supplies budget
  • Supported all audio needs for main-stage productions for the Department
  • Executed various special events in accordance with the specific needs of clients
  • Staffed, budgeted, invoiced, and operated all events undertaken by the Department