What I Learned Working as a Game Designer to Become a Better Producer
/I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a ton about working with game designers.
Read MoreWelcome to my blog! Here, I discuss my thoughts on a variety of topics, from team dynamics issues to technological hurdles. I list most of my posts on Gamasutra.com as well.
http://www.gamasutra.com/blogs/MaxKrembs/1008048/
I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a ton about working with game designers.
Read MoreApplying new project management tools isn't an easy task. Here's what my team learned.
Read MoreI co-hosted a live stream in honor of the Uncovered: Final Fantasy XV event with Mitchell Massey, another production student at SMU Guildhall. The original broadcast was on March 30th, 2016, but I've collected our commentary so that you can now relive the whole stream in its entirety!
Read MoreEveryone hates meetings! Let's work to try and make them a bit more tolerable.
The editors of Gamasutra.com featured this post on the front page of their site.
Read MoreCultures are integral to the formation of new teams, and Team Contracts provide a quick method for learning about what is important to a team.
The editors of GameCareerGuide.com featured this post on the front page of their site.
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